Eight factions
Every color has its own edge, from armored wedges to air supremacy.
PWDH Entertainment presents
Eight armies, eight colors, one battlefield of hidden hex tiles. Modern military strategy without the click frenzy: everyone plans at the same time, and every pulse executes all orders at once.
In development · closed test · planned for Windows (Steam)
The core
Neither turn-based nor a frantic real-time strategy game. Time runs in pulses, nobody waits for their opponent, and nobody wins just because they click faster.
No dice: damage is perfectly predictable. Strategy instead of luck.
What to expect
Every color has its own edge, from armored wedges to air supremacy.
Infantry, vehicles, tanks, artillery, helicopters and aircraft, each with clear strengths and weaknesses.
Unexplored terrain shows up as a hologram on the war table. Forests, cities and mountains block your line of sight.
Randomly generated, yet perfectly mirrored. Four sizes and three climates: temperate, desert, winter.
1v1 and 2v2 against humans or the AI, over Steam or on a local network.
Ranked matches land on the global leaderboard and can be replayed as a mini replay. Every recording is checked for tampering.
Eight armies
Iron Infantry
Tough infantry in great numbers, holding cities
Steel Fist
Armored wedges with boosted attack
Long Barrels
Siege warfare and rolling barrages from long range
Forest Rangers
Longer vision, camouflaged ambushes in the forest
Air Supremacy
Cheap, quickly built helicopters and aircraft
War Economy
More income, numerical superiority on the battlefield
Bulwark
Sturdy buildings, cheap fortifications
Blitzkrieg
Fast vehicles, flanking attacks with initiative
Press kit
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WAR OF COLORS is currently in development and is played in a closed test. A release for Windows on Steam is planned; single-player campaigns for every faction are meant to follow later.